Are you a hardcore trophy collector and only picked upMarvel'due south Spider-Humanfor the offset fourth dimension?  Well, you came to the right identify!  Trophy hunting can exist difficult work.  It can be fifty-fifty harder due to the fact that you might non even know what you lot're looking for because of those pesky hidden trophies.  Well, fear not, swain hunters!  This listing has been created for those of y'all who wish to take a peek backside the pall.

Luckily, nigh of these hidden trophies are stuff you'll naturally stumble upon every bit a y'all progress through the game (nearly are there only to avert spoiling the campaign), but at that place are a few hidden trophies that you might have to get out of your way to collect.  So with that in mind, here are all the hidden trophies inCuriosity'due south Spider-Manand how to get them.

26 Demons Emerge

Let's kickoff with the achievements that come from just playing the game.  "Demons Emerge" will probable be the one of the get-go hidden trophies y'all collect.  To get this trophy, all you have to practise is complete Act i of the campaign, which y'all'll do if y'all just play the chief story.  Since this is pretty much what y'all bought the game to do, you'll get this one in no fourth dimension. Unless yous get easily distracted past side quests and random crimes.

25 Knocking Down Kingpin

"Knocking Down Kingpin" can exist obtained past defeating the Kingpin in the first mission of the campaign.  Since the start mission is basically a tutorial, y'all shouldn't have much trouble taking the large guy down once you get used to the controls.

The hardest part is learning how to residual fighting the regular thugs you've encountered upwards to this point with a much larger opponent.  Your first fight with a big guy like Kingpin might provide some difficulty, but rest assured that time to come encounters with similarly large enemies volition exist much easier.  And so one time you accept downwardly your first supervillain, congratulations!  Yous've officially earned your first hidden bronze trophy!

24 Shock And Awe

This hidden bronze bays comes from taking down the second supervillain you lot'll run into in Deed 1, The Shocker!  This fight takes place in a large bank so swinging effectually to avoid his attacks isn't particularly hard. Just look for your moments of opportunity to launch debris and throw a few punches his way.

Before long enough, you'll have an opportunity to drop the chandelier on him and the fight (equally well every bit the trophy) is yours!  As long as you make expert utilise of your web swings and spider-sense, you shouldn't have much trouble taking this villain down.  Shocker is definitely 1 of the easier dominate fights in the game.

23 The Half dozen Assemble

Now that y'all have all the hidden trophies that tin be obtained by completing Act 1, let's motion on to "The Vi Assemble."  This is the bronze trophy you tin can unlock past completing Human activity 2 of the game's story.  Since a bulk of Act 2 is virtually dealing with the threat of Mister Negative, you won't run across many villains to earn subconscious trophies off of.  So information technology's very probable that this is the next subconscious trophy you'll become after "Shock and Awe" unless you spend a lot of time on side quests.

The terminate of Act two happens around the fourth dimension you encounter The Sinister Half dozen at the conclusion of the 36th story mission, "Out of the Frying Pan."  As previously mentioned, as long as you don't become overly distracted by all the side quests and crimes around New York, you should get this one in no time!

22 Grounded

Now that Act three has started, it's time to boot things up a notch!  From here, you'll be getting a lot of hidden trophies fairly quickly.  This volition likely start with the statuary trophy, "Grounded," which will job yous with defeating the start two members of the Sinister half dozen you'll meet, Electro and Vulture.

Yous'll stay largely airborne for the duration of the fight.  Both Electro and Vulture will bombard you with electrical bolts or abrupt projectiles that ensures you'll exist constantly moving.  It doesn't matter which i you accept out first so it'd be wise to focus on i at a time, merely always try to be aware of where the other one is.  Keep your wits about yous and always expect for attack opportunities and these two won't stand a chance.

21 Sting And Smash

This bronze trophy is earned after yous face downward the adjacent two members of the Sinister 6, Rhino and Scorpion.  These 2 have very different fighting styles so it can exist heard to really focus on either one without the other one well-nigh immediately getting in the fashion.

Y'all're probably better off focusing on the Rhinoceros as much every bit possible since y'all take to try harder to get him in position to attack, merely but spotter out from acid drops from Scorpion.  Be vigilant and precise, and these two will fall like all the others, adding one more trophy to the collection.

20 Staying Positive

Alright, you lot've beaten upwardly the other members of the Sinister half dozen.  Y'all've gotten a hidden bays for each fight, but now it's time to get the hidden bays for fighting one of the game's central antagonists, Mister Negative, every bit he reaches his final form.

This boxing requires you to stay on your toes as Mister Negative bombards you with loonshit filling attacks and enough of minions to proceed you distracted.  He'll often go out himself vulnerable after a series of blows so wait for everything to die down and go for it!  Do this plenty times, and yous will be victorious, earning yourself this trophy forth the way.

nineteen Terminate Game

At long terminal, you arrive at the game's finale.  The just affair continuing betwixt you and the "End Game" trophy (which you lot gain for completing Act iii) is Doctor Octopus.  Beat him, and the bronze trophy is yours.

You'll want to stay largely airborne for this fight as the rooftop of Oscorp Tower volition be a dangerous identify to exist much of the time.  Octavius will effort to attack you directly with his arms or throw multiple projectiles at yous at whatever given moment and then it's a smart policy to just keep moving.  Take advantage of your suit's power to refill gadget slots and web the guy up.  One time he'south stunned, get in for a strike to deal massive damage.  Do this enough times and you lot'll enter the boss fight'southward final stage, which you can pass pretty easily by using your dodge and countering.  Soon, you lot'll discover that your efforts have all been worthwhile as y'all defeat Doc Ock once and for all and proceed into the game's emotional climax.

18 Tombstone Takedown

Now that you've earned all the hidden trophies you can get from just playing the master entrada, let's focus on the hidden trophies yous tin earn from optional side missions.  Let's starting time with "Tombstone Takedown."  This bronze trophy tin earned from completing the "Tombstone" iii-part side story.  During the terminal mission, "Tombstone: Permit's Get Ready to Rumble," you'll exist tasked with taking down the villain himself.

You can beat him pretty much the aforementioned manner as you did the Kingpin, simply he does have a few boosted tricks upward his sleeve that you'll exist able to pick upward pretty quick.  Honestly, if you've fought enough larger enemies by this indicate, you'll probably take little trouble taking him down.

17 Pigeon Hunter

Early on in the game, you can meet a nice human on a rooftop named Howard.  Patently, you and Howard take met earlier and he tells yous almost how near of his pigeons have gone missing.  Being the friendly neighborhood spider that you are, you offer to help him detect his pigeons.  This starts the side mission that unlocks the "Pigeon Hunter" trophy.

Luckily, the locations of the pigeons will be highlighted on your map.  The difficult part is but chasing them down, because they do not get in easy.  Prove your bird-catching abilities and the bronze trophy is yours.

xvi A Bit Of A Logroller-Upper

This ane might actually exist fairly piece of cake to miss if you lot're not paying attention.  I of the first things you'll practice in the campaign when yous take on the role of Peter Parker in appoint in one of the lab's puzzle mini-games.  These games task you with either completing a excursion a certain way or identify a chemical component.

As the game progresses, more levels of both mini-games are unlocked and tin can be accessed at whatsoever fourth dimension you visit the lab.  The chemistry game can exist found on the computer to your left as you enter the lab, while the circuit game tin can exist found on the table to your correct every bit your walking in.  Complete all the puzzles and you'll earn the "A Bit of A Logroller-Upper" bronze bays.

15 Inner Sanctuary

Okay, that's enough ho-hum work for at present, back to fighting!  These adjacent few trophies involve clearing out the game'due south many faction hideouts.  Each hideout will comprise waves and waves of enemies item to that faction.  Let's start with the enemies you'll probably run into the almost, the Demons.

In one case Mister Negative becomes a major histrion in the gang war for New York, many of the Demon'due south warehouses will get bachelor for yous to clear out.  Clear out all of them, and you get the "Inner Sanctuary" trophy.  If you've fought the Demons before, yous should pretty much know what to look.  Only picket out for rockets, they have a lot of them.

xiv All The King'due south Men

Much like "Inner Sanctuary," this trophy requires that you clear out all of Kingpin's hideouts scattered throughout the game.  Since Kingpin is the first villain you defeat, his faction is the kickoff one you're able to have down, and also the easiest.

If you're really eager to finish off as many side missions every bit you can before finishing the game, this is 1 of the primeval ones you have access to.  So if you're super eager for those hidden trophies, it couldn't hurt to start here.

13 Back In The Slammer

Much like the previous 2 entries, "Dorsum in the Slammer" requires you to finish all the prisoner camps that are unlocked subsequently the riot on the Raft.  This one is pretty like to the other two with the exception that almost all the camps are located on rooftops and then it requires a bit of creative motion to reach far-off enemies.  Other than that, if you're able to complete the other two trophies, this one shouldn't present besides much of a claiming.

12 Mercenary Tactics

Okay, this ane is going to hurt.  The requirements for the "Mercenary Tactics" are the aforementioned every bit the other hideout side missions.  You just demand to clear out all the Sable Outposts.  The problem is you're up confronting Sable agents, and they aretough.

They're fast, powerful, and can vanquish you quickly if you're not paying attention.  Have your gadgets set up, be prepared to go fast and hard, and don't stop moving until all the agents are down.  But whatever you do, don't permit them gang up on you.  They have the nigh powerful weapons in the game.  Of all the hideout side missions, this one is the one y'all'll likely die the most doing.  Persevere, however, and you'll earn the last of the hideout silver hidden trophies.

11 Curt Fuse

Don't call up the challenging hidden trophies are all done, considering now it's fourth dimension to talk most the Taskmaster trophies.  Virtually halfway through the game, you'll exist introduced to Taskmaster.  He has a serial of challenges spread throughout New York designed to demonstrate your skill.  These trophies require you to earn a rating of "Spectacular" or better on at least one of each (the equivalent of a silver medal).

One of the commencement challenges you're introduced to are the bomb challenges in which you need to race to and defuse a series of bombs as rapidly as possible.  Speed is the proper name of the game here.  You lot'll demand to be super accurate with your webswinging to land exactly where you demand to be to reach the flop.  Rapidly dispatch of it and race off to the next 1.  This is one of the easier challenges to get a "Spectacular" rating with some do.  So detect one you similar and keep practicing until you can nail that perfect score.  Practise that, and "Short Fuse" is yours.

ten Fists Of Fury

Another bays coming from Taskmaster.  "Fists of Fury" requires you to go a ranking of "Spectacular" or ameliorate on whatsoever of Taskmaster's fighting challenges.  Unlike the last entry, you don't necessarily have to become through this challenge rapidly to go a Spectacular, but y'all do demand to get through it with style.

So that ways you need to vary up your attacks as much as possible while avoiding getting hitting at all cost.  So take advantage of gadgets, dodge like hell, and keep that combo up as loftier as you tin can and "Fists of Fury" should exist yours in no time.

ix Ninja

These next 2 will probably exist the Taskmaster challenges you'll struggle with the most.  "Ninja" requires you to get a "Spectacular" or improve on one of Taskmaster's stealth missions.  This one requires speed and precision, which means you need to take downward all the enemies as fast equally yous can without being caught.

Once again, gadgets are your friends.  The tripwire, in item, tin be a massive aid in getting this accomplishment.  This might be one where yous'll want to pick which mission you lot want the "Spectacular" rating on very advisedly, every bit it will likely determine just how hard this bays will be to get.  Choose your arena wisely, utilise your gadgets, and go quickly simply quietly, and this trophy is within your grasp.

viii Spy Hunter

If this one isn't the hardest of Taskmaster's challenges, it's certainly the most abrasive.  "Spy Hunter" requires you to become a "Spectacular" or better on i of Taskmaster's drone challenges.  They're basically a race against time to literally jump through hoops that a drone you lot're chasing provides.

You ameliorate practice your webswinging and spider web zipping because to get the "Spectacular" rating on any of these, you're going to demand to exist an expert on both.  It'd be a practiced idea to practise a few practice runs on these to become a feel for the drone's path and patterns before seriously going for the trophy.  It's far from incommunicable, simply you'll likely need to piece of work harder on this 1 than some of the others.

7 Challenge Finder

At present that you've finished the concluding few Taskmaster trophies, your side by side goal should be to become the "Challenge Finder" hidden trophy.  Compared to the other Taskmaster trophies, this one is pretty straightforward.  All you demand to do is only finish all the other challenges that are scattered throughout New York.

Since you lot don't need to become a "Spectacular" on any of the other challenges, you tin can do every bit great or as poorly every bit you like.  If y'all only want to get the trophy and don't care about the claiming tokens, then just shooting for "Astonishing" on each one should be an easy fashion to coast your manner to the trophy.