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Starcraft 2 Heart Of The Swarm

2013 video game

StarCraft II: Heart of the Swarm
SC2 Heart of the Swarm cover.jpg

Heart of the Swarm cover artwork,
depicting protagonist Sarah Kerrigan

Developer(due south) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Designer(south) Dustin Browder
Matthew Morris
Artist(s) Samwise Didier
Writer(south) Chris Metzen
Brian Kindregan
Composer(due south) Glenn Stafford
Jason Hayes
Russell Brower
Neal Acree
Derek Duke
Series StarCraft
Platform(s) Microsoft Windows, Bone X[2]
Release March 12, 2013[one]
Genre(s) Real-time strategy
Mode(south) Unmarried-player, multiplayer

StarCraft Ii: Eye of the Swarm is an expansion pack to the military science fiction real-fourth dimension strategy game StarCraft Two: Wings of Freedom, and the second role of the StarCraft 2 trilogy adult past Blizzard Entertainment, with the terminal part being Legacy of the Void.[iii] The game was released on March 12, 2013.

The expansion includes additional units and multiplayer changes from Wings of Liberty, also as a continuing campaign focusing on the Zerg race and post-obit Sarah Kerrigan in her effort to regain control of the swarm and exact her revenge on the Terran Dominion's emperor, Arcturus Mengsk.

During BlizzCon 2017, Blizzard appear that StarCraft II would be re-branded every bit a free-to-play game, hence opening the multiplayer mode to everybody and bringing some changes to previously paid features of the game.[4] The Wings of Liberty entrada was made completely free while the campaigns for Heart of the Swarm and Legacy of the Void still required payment. However, those who had already bought Wings of Liberty before the gratuitous-to-play announcement were granted access to the Heart of the Swarm campaign gratuitous of charge. This new gratis-to-play model and changes to the availability of the campaigns was in line with Blizzard's vision to support the game differently going forward. Micro-transactions such as Skins, Co-op Commanders, Voice Packs, and the War Chests proved to be successful enough to sustain StarCraft Ii every bit a story-driven and eSport title.

Gameplay [edit]

Middle of the Swarm features a unmarried-player campaign with xx missions (plus seven evolution missions which allow the role player to upgrade units), and continues the story from Wings of Liberty.[5] The player plays from the perspective of Sarah Kerrigan, recently returned to her human being form past Jim Raynor.[half-dozen] Similar to Wings of Liberty, the briefing room allows interactive exploration, this time on the Leviathan, an enormous Zerg breed which functions as a bioship. Kerrigan and her allies are located in the nerve center. She has a personal chamber for altering her abilities, and there is an evolution pit where she can upgrade her units and perform evolution missions with the evolution master Abathur.

At BlizzCon 2011, it was revealed that Heart of the Swarm would characteristic seven new multiplayer units, while removing iii units[vii] and changing the abilities of existing units and buildings. The exact modifications have since changed. In a blog post, game director Dustin Browder explained the current status of the units.[8] [ix]

Terrans [edit]

The Terrans were originally expected to feature 2 new units: the Shredder and Warhound. The Shredder was a mobile, burrowing turret based on the blueprint of the Zerg Spine Crawler, attacking via clouds of toxic gas that were devastating to biological units. Internal testing revealed the Shredder was too flexible and powerful, and it was therefore replaced past the Widow Mine, a mobile burrowing unit of measurement that fires missiles, causing splash harm. The Warhound was a bipedal combat walker with an arm-mounted high-calibre cannon; it also possessed a missile for employ against mechanical units.[10] During the airtight beta testing stage, pro gamers decried the Warhound for failing to function every bit intended; it was ultimately removed from multiplayer gameplay although it tin can be fought in the single-actor campaign.[10] [eleven]

Several Terran units were modified in Heart of the Swarm. The Hellion, a four-wheeled buggy with a swivel-mounted flamethrower, gains the ability to transform into the Hellbat, a bipedal walker, whose flamethrower strikes in a fan shape instead of in a line. The Hellbat counts as both biological and mechanical, and tin can therefore be either repaired by SCVs or healed by Medivacs and Medics. The Medivac gains an "Ignite Afterburners" upgrade which acts as a cooldown-based speed boost. The Reaper has undergone extensive changes. It no longer does actress damage to light units, and its grenade, used but on buildings, has been removed entirely. It now has a passive health-regeneration power that kicks in several seconds later on the Reaper last took damage. Additionally, information technology no longer needs a Tech Lab improver to be produced, allowing Heart of the Swarm players to train two of them at a time using the Reactor add-on.

Protoss [edit]

The Protoss were originally expected to feature the Replicant, a unit which could transform into a clone of whatever other unit in play, including those controlled by the enemy. This unit was ultimately cutting from the game because of its tendency to stifle unit of measurement diversity. Three new units made it into the game: the Oracle, Tempest, and Mothership Core.

The Oracle is a fast, spellcasting, flying unit of measurement; information technology has no abilities that exercise not require the consumption of Free energy. Its original version focused on slowing downwards economic system past blocking off mineral admission for a short period of time. It was decided that the ability was too powerful and that it should cause mining to tiresome, instead of to cease, and thus was replaced with the powerful Pulsar Beam. A single Oracle can kill worker units very quickly with Pulsar Beam, just volition just as swiftly drain its Free energy reserves. The Oracle also has 2 other abilities: Revelation, which reveals enemy units and buildings within an surface area, and Envision, which grants Oracle the ability to detect invisible or burrowed units.

The Tempest is a big, tedious flying unit that was originally developed in the Wings of Freedom beta as a replacement for Carriers. (Blizzard have tried to remove Carriers from the game before both StarCraft Ii releases, only to put them back in due to overwhelming fan need.[ commendation needed ]) After Wings of Freedom, in which it functioned basically like a Carrier, it was revised in Heart of the Swarm to provide large amounts of aerial splash damage, and and so again to practise extra damage to Massive units. It is dull and does non fire often, just has very long range, requiring a watch to make the most of its reach.

The Mothership Core is a slow-moving flight unit of measurement that has 3 abilities: Photon Overcharge (previously known equally Purify) allows a targeted Nexus to proceeds a single-target, long-range free energy attack, similar to the Photon Cannon; Mass Recall warps Protoss units effectually Mothership Core, and the Core itself, to any targeted Nexus; finally, Fourth dimension Warp slows down enemy ground units' movement and refire rate in an surface area. Once a Protoss building chosen Fleet Buoy is constructed, the Mothership Core can transform into the Mothership from Wings, trading in its Photon Overcharge for the mass cloaking field. Notwithstanding, the iconic Vortex ability has been removed entirely to make room for Time Warp, equally Blizzard felt the ability was too powerful.

In addition to the new units, the Void Ray's Prismatic Beam has get an active ability that temporarily increases impairment against armored units just, while the original upshot of gradually increasing harm over time has been removed.

Zerg [edit]

The Zerg gained two new units, the Viper and the Swarm Host. Like the Oracle, the Viper is a flight spellcaster with no integral weapons. It has several abilities: "Blinding Deject" reduces the range of enemy units to one; "Abduct" pulls a unit to the Viper's location; "Consume" allows the Viper to steal wellness from a friendly structure to increase its free energy. The Viper is intended to back up big Zerg armies, whereas the Oracle is designed for early on-game harassment.

The Swarm Host also lacks whatsoever sort of basic attack. Its strength is revealed when it burrows cloak-and-dagger: information technology then begins to periodically spawn Locusts, insectile creatures with low wellness, high damage output, and tiresome move. This ability allows Swarm Hosts to attack from long range (and hole-and-corner), and it does not price any resources or Energy. Swarm Hosts are non very constructive in modest numbers, only past a certain critical mass, their ongoing waves of Locusts can become overwhelming, winning wars of attrition with free throwaway units. The Locusts are unable to attack air units however, requiring other units or Spore Crawlers to defend the Swarm Hosts.

The Hydralisk has regained its speed heave upgrade from Breed War. Additionally, both "Burrow" and the Overlord movement speed heave may be researched at the Hatchery, no longer requiring a Lair to be built.

In the single-histrion entrada mode, each Zerg combat unit may be evolved into either of two possible alternative versions, each with a powerful, feature trait (for instance, the Torrasque strain of the Ultralisk has the ability to revive itself upon death). In addition, there are "primal" versions which are elements of the plot and sport a radically unlike expect (the differences are akin to those betwixt regular and mercenary units in Wings of Liberty). Central zerg may not be produced. In that location are no mobile Zerg cloak detection units or troop transport units in the campaign manner; as a event, whatsoever cloaked units, such every bit the Protoss Dark Templar and Terran Banshee, are either completely absent-minded (in the example of the erstwhile) or do not make use of their cloaking abilities (in the instance of the latter and the Ghost).

Plot [edit]

Post-obit the events of Wings of Liberty, Terran Dominion forces attack Sarah Kerrigan and her allies in a inquiry facility in the territory of the Umojan Protectorate. Kerrigan and other residents escape to the flagship of Raynor's Raiders, the Hyperion, just Commander Jim Raynor is cut off by the Rule. The Hyperion escapes, but Kerrigan remains behind to locate Raynor, only to hear a Dominion newscast announcing that he has been captured and executed. Enraged, Kerrigan returns to Zerg territory to retake control of the swarm and overthrow the tyrannical Dominion.

On the volcanic planet Char, Kerrigan subdues a renegade brood led by the broodmother Zagara, who refuses to join Kerrigan's Swarm until she proves she is truly the Queen of Blades. Kerrigan, impressed by Zagara'southward strength and desire to atomic number 82 a strong and contained Zerg, lets her live, and Zagara begins to learn from Kerrigan. On Char, Kerrigan and her Zerg attack the occupying Dominion forces. In a rage, Kerrigan destroys a Rule command fortress and kills its commander, General Horace Warfield. After a change of middle, she allows the wounded and the unarmed to evacuate. On the frozen planet Kaldir, she annihilates the local Protoss forces, reclaiming the local brood and evolving the swarm to survive in the harsh climate.

Zeratul visits Kerrigan and advises her to regain her powers past traveling to Zerus, the original homeworld of the Zerg. On Zerus, Kerrigan learns that a fallen Xel'Naga named Amon was responsible for making the Zerg what they are: a warring swarm, bound to a single overriding will. Some primal Zerg, however, eluded Amon and remained independently evolving creatures. One such Zerg, named Zurvan, known as the "Ancient One", lies fallow in hibernation and must be awoken by Kerrigan for its noesis on the origins of the Zerg. Upon awakening, Zurvan advises Kerrigan to seek out the primordial spawning pool – from which the first Zerg arose eons ago – to regain her former powers. Kerrigan enters the ancient spawning pool and transforms into a primal Queen of Blades. She kills and absorbs the genetic essences of iv powerful hostile primal leaders and after Zurvan afterwards it attempts to collect her essence for itself. A primal leader called Dehaka and his pack join her, provided that she gives them essence to collect.

Kerrigan is contacted by a Zerg-infested Alexei Stukov, a old Vice Admiral of the United Earth Directorate who was apparently killed by Duran at Braxis. With Stukov'south aid, Kerrigan assaults a research station where Emil Narud, a servant of Amon, is breeding Protoss-Zerg hybrids. Afterwards eliminating Dominion facility security forces and Tal'Darim loyal to Narud, Kerrigan confronts Narud in a showdown of power. Morphing first into Raynor and then into Kerrigan's human form, Narud impales Kerrigan earlier being fatally wounded. Revealing that Amon is revived, he perishes.

Meanwhile, Emperor Arcturus Mengsk contacts Kerrigan and claims Raynor is kept alive and imprisoned, equally a bargaining scrap against Kerrigan attacking the Rule throne world of Korhal Four. Kerrigan relays the news to the Hyperion. They plan to hack the Dominion network to locate Raynor, but the only one with such expertise is Colonel Orlan, who is being held captive by Mira Han, a mercenary who refuses to release him. Thus, the Hyperion attacks Mira's mining operations, forcing her to comply. Orlan locates Raynor on a prison ship that constantly changes location. Kerrigan assaults the ship and rescues Raynor, who is revolted by Kerrigan's reversion of form. Although he cannot bring himself to shoot Kerrigan, he tells her that they are done despite her confession that she loves him.

Having united all Zerg nether the swarm, Kerrigan launches an invasion of Korhal, concentrating on the capital city of Augustgrad. With the assist of Dehaka and his pack, she destroys Mengsk's Psi Destroyer, a device that hurts the swarm from afar merely is ineffective on the key Zerg. As Kerrigan sends the swarm to set on Mengsk's palace, Crown Prince Valerian urges her to wearisome down her invasion to minimize noncombatant losses; she accepts, understanding that Valerian is not like his begetter. This conversation is also witnessed by Raynor, who sees her attempt to relieve civilian lives as proof of her character. Midway through the final battle, Raynor arrives to assist Kerrigan, much to her surprise. Together, they succeed in breaching the majestic palace. In the confrontation that follows, Mengsk reveals that he has the Xel'Naga artifact in his possession, intending to use information technology to kill Kerrigan. Before Mengsk tin do so, Raynor interferes, allowing Kerrigan to impale Mengsk. Kerrigan kills Mengsk by injecting psionic energy, causing him to explode.

As the dust settles, Kerrigan thanks Raynor before joining her swarm. Raynor only replies, "My pleasure darlin'. Always was." With her quest for vengeance completed, Kerrigan renounces everything she once was or had and prepares to confront Amon, the enemy of all living things, in a conflict that will non only decide the fate of the Koprulu Sector simply of the entire milky way.

Evolution [edit]

The development of StarCraft Ii was announced on May xix, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea.[12] [13] At the June 2008 Blizzard Worldwide Invitational, Blizzard Executive Vice President Rob Pardo said that StarCraft Two was to be released as a trilogy of games, starting with Wings of Liberty, focused on the Terrans, followed past Heart of the Swarm, revolving around the Zerg, and finally Legacy of the Void, devoted to the Protoss.[3] Blizzard'southward storyboard team was already working on Heart of the Swarm in early 2010 while Wings of Liberty 's gameplay was refined.[14] Wings of Liberty was released July 27, 2010 to much critical acclamation.[15] [16]

A few updates will be made to the game's graphics engine, including upgrades to the look and beliefs of Zerg creep, as well as some improvements to the rendering of game environments. Yet, the expansion will accept the same hardware requirements as Wings of Liberty.[17]

On Apr thirty, 2012, Blizzard announced that the latest multiplayer build of Eye of the Swarm would be playable at the MLG Spring Championship (June 8–10) ahead of a planned beta release. No actual release dates were specified.[18] As of June 15, 2012, the game was primarily complete; simply "tuning and polishing" remained.[19]

On August 15, 2012, Blizzard announced that the multiplayer beta would be outset soon.[xx] As of September iv, 2012, Blizzard began closed beta testing of the multiplayer beta, releasing it to select professional person gamers, members of the press, Arcade contest winners, and shoutcasters. The beta testers were non under a non-disclosure understanding, and so they were free to stream their games, release pictures, etc.[21] The Middle of the Swarm beta closed on March 1, 2013.[22]

Blizzard officially released Heart of the Swarm for PC and Mac systems in multiple countries on March 12, 2013.[23] [24]

Release and reception [edit]

StarCraft II: Heart of the Swarm sold approximately 1.1 million copies worldwide in its first two days on auction,[35] and was the tiptop-selling PC game for the starting time quarter of 2013.[36]

StarCraft II: Heart of the Swarm received "by and large favorable reviews" from critics co-ordinate to review aggregator Metacritic.[26] PC Gamer gave the game a score of 91%, calling it "A traditional RTS essential for anyone interested in competitive strategy games, and highly recommended for anyone who isn't."[37] Daniel Shannon, writing for GameSpot, rated the game 8/10, lauding the game's "fantastically diverse campaign and entertaining online play" while criticizing the writing as "lackluster". He criticized the characterization of protagonist Kerrigan equally "boring, and her actions are often incomprehensible".[38]

Awards [edit]

The cinematics from Eye of the Swarm received the 2013 Golden Reel Award for Best Sound & Music Editing: Computer Interactive Entertainment from the Motion Picture Sound Editors social club.[39]

Special editions [edit]

In improver to the standard game, Heart of the Swarm is offered in two special variants for purchase: Digital Deluxe and Collector's Edition. These versions provide items in addition to the game itself. DVD versions of Middle of the Swarm require an additional content download of approximately 8 gigabytes of information before the game tin exist played for the first time.[ citation needed ]

The Digital Deluxe provides the post-obit:[40]

  1. A special in-game skin for the Ultralisk unit of measurement
  2. Three portraits and three decals for utilise in Heart of the Swarm
  3. A Baneling pet for use in Globe of Warcraft
  4. A Heart of the Swarm-themed clothes detail and banner for use in Diablo Iii

The Collector's Edition provides all of the items of the Digital Deluxe, equally well as the following:[41]

  1. A 144-folio artwork book
  2. A mousepad bearing a picture of a boxing between Zerg and Terrans
  3. Behind the scenes Blu-ray/DVD set
  4. a CD with 11 audio tracks from the game

Soundtrack [edit]

StarCraft Ii: Heart of the Swarm Soundtrack
Soundtrack album by

Glenn Stafford, Derek Duke, Neal Acree, Russell Brower, Jason Hayes, Cris Velasco

Released March 12, 2013 (2013-03-12) (CE/Digital)
November eight, 2013 (2013-11-08) (Volume II)
Genre Video game soundtrack
Length 74:33 (Book I)
49:45 (Volume Ii)
Characterization Azeroth Music

The soundtrack for Heart of the Swarm was released in two volumes. The first soundtrack was released equally part of the Collector's Edition and equally a separate iTunes release; the 2d soundtrack was released initially at BlizzCon 2013 as an exclusive promotional CD, and is currently bachelor at Blizzard's official store.[42]

StarCraft II: Middle of the Swarm Soundtrack
No. Title Writer(s) Length
1. "Corruptors" Glenn Stafford, Derek Duke & Neal Acree vii:fifty
2. "Center of the Swarm" Neal Acree & Cris Velasco vii:13
iii. "Collateral Damage" Glenn Stafford & Neal Acree v:16
four. "Fire in the Sky" Glenn Stafford, Derek Knuckles & Neal Acree viii:03
5. "Stronger" Glenn Stafford, Derek Duke & Neal Acree 6:19
half-dozen. "The Coming Storm" Glenn Stafford, Derek Knuckles & Neal Acree 7:xiii
7. "Conscience" Glenn Stafford, Neal Acree & Jason Hayes seven:31
eight. "Phantoms of the Void" Glenn Stafford, Derek Duke, Neal Acree & Russell Brower vii:xvi
9. "He Had It Coming" Russell Brower & Neal Acree half dozen:38
x. "Ascension" Glenn Stafford, Derek Duke & Neal Acree 5:57
11. "Whispering from the Stars" Russell Brower & Neal Acree 5:17
Total length: 74:33
StarCraft II: Heart of the Swarm Soundtrack Book II
No. Title Author(southward) Length
1. "Modify" Stafford, Duke, Acree, Brower 4:25
ii. "Evolution" Stafford, Knuckles, Acree, Brower 4:13
three. "Worlds Will Burn" Stafford, Duke, Acree, Brower 3:19
4. "Confidence" Stafford, Duke, Acree, Brower 6:45
5. "Kaldir" Stafford, Duke, Acree, Brower 4:38
vi. "Queen" Stafford, Duke, Acree, Brower 4:26
seven. "Zerus" Stafford, Duke, Acree, Brower 5:47
8. "Believe" Stafford, Duke, Acree, Brower 3:51
9. "True Enemy" Stafford, Duke, Acree, Brower three:44
10. "Dark in Me" Stafford, Knuckles, Acree, Brower ii:57
xi. "Sky and Earth" Stafford, Duke, Acree, Brower ii:23
12. "The Erstwhile Directorate" Stafford, Knuckles, Acree, Brower iii:17
Total length: 49:45

Professional competition [edit]

The release of the expansion saw a short-term renewal of involvement in StarCraft Ii's competitive multiplayer scene and brought about the standardization of contest by Blizzard Entertainment through the redesigned StarCraft Two Earth Championship Serial, but saw a long-term decline in involvement, sponsorship, and viewership.[43] Post-obit the transition of the title to free-to-play 2 years after the release of Legacy of the Void, the second and final StarCraft II expansion, the game has experienced a resurgence in interest.[44]

References [edit]

  1. ^ "Heart of the Swarm Arrives March 12, 2013 — Presales Now Alive". boxing.net. November xiii, 2012.
  2. ^ "StarCraft II unveiled". IGN Games. May 19, 2007. Archived from the original on May 24, 2007. Retrieved Jan vi, 2009.
  3. ^ a b "StarCraft II separate into trilogy". GameSpot. Oct 10, 2008. Retrieved October 10, 2008.
  4. ^ Haywald, Justin (November 4, 2017). "Starcraft 2 Dev On The Effects Of Going Free-To-Play". Gamespot. Retrieved Nov 4, 2017.
  5. ^ Frushtick, Russ (August 23, 2010). "Blizzard Gives An Update On 'StarCraft 2: Heart of the Swarm'". MTV Multiplayer. Archived from the original on December 3, 2011. Retrieved December 5, 2011.
  6. ^ Pardo, Rob (October 10, 2008). "Starcraft 2 Trilogy Announcement". Wegame.com. Archived from the original on October 13, 2008. Retrieved Oct 12, 2008.
  7. ^ "BlizzCon 2011: StarCraft II: Heart of the Swarm - Units And Abilities". Blizzplanet. October 27, 2011. Retrieved January 23, 2012.
  8. ^ "Developer Update Heart of the Swarm Multiplayer". Blizzard. April 12, 2012. Retrieved April 12, 2012.
  9. ^ "Center of the Swarm Spotlight: New Units". Blizzard Entertainment. Dec 20, 2012. Retrieved March 13, 2013.
  10. ^ a b Blizzard Entertainment (March 12, 2013). StarCraft Ii: Centre of the Swarm (Wintel) (two.0.6 ed.). Activision Blizzard. Scene: Terran Story units info panel. Level/expanse: The Reckoning.
  11. ^ "Thoughts on Balance Update 2". Archived from the original on September 18, 2012.
  12. ^ Onyett, Charles (May 18, 2007). "Blizzard'south Worldwide Invitational – The StarCraft 2 Declaration". IGN. Archived from the original on May 20, 2007. Retrieved May 19, 2007.
  13. ^ Park, Andrew (May 18, 2007). "Starcraft II warps into Seoul". GameSpot . Retrieved May xix, 2007.
  14. ^ "GiantBomb: Chris Metzen Talks StarCraft II and World of Warcraft: Cataclysm". Blizzplanet. Apr xxx, 2010. Retrieved May 6, 2010.
  15. ^ Thorsen, Tor (July 11, 2010). "Starcraft II launches July 27". May 3, 2010. GameSpot.
  16. ^ "On Kotaku". Kotaku.com. May 3, 2010. Retrieved July 26, 2010.
  17. ^ "BlizzCon 2011: StarCraft II: Heart of the Swarm FAQ". Blizzplanet. Oct 27, 2011. Retrieved November 6, 2011.
  18. ^ "Heart of the Swarm at MLG". Blizzard Entertainment. Apr 30, 2012. Retrieved May 14, 2012.
  19. ^ "Heart of the Swarm is 99% complete". Kotaku. June fifteen, 2012. Retrieved June xv, 2012.
  20. ^ "Heart_of_the_Swarm_Beta_Coming_Soon". Blizzard Entertainment. Baronial fifteen, 2012. Retrieved August fifteen, 2012.
  21. ^ "Middle of the Swarm Beta Now Alive!". Blizzard Entertainment. September four, 2012. Retrieved September 4, 2012.
  22. ^ "Centre of the Swarm Beta Ends March i". Blizzard Entertainment. February 28, 2013. Retrieved March 2, 2013.
  23. ^ PuruZ (March 11, 2013). "Korea Even so Crazy StarCraft Even Queued Ahead Three Days For Heart of the Swarm". Online Station.
  24. ^ Ho jeong, Lee (March 12, 2013). "Fans swarm for StarCraft II expansion pack". JoongAng Ilbo.
  25. ^ "StarCraft II: Centre of the Swarm (PC)". GameRankings. Retrieved May 28, 2013.
  26. ^ a b "StarCraft II: Heart of the Swarm for PC - Reviews at Metacritic". Metacritic . Retrieved April 11, 2013.
  27. ^ "StarCraft 2: Heart Of The Swarm review". Edge mag . Retrieved March eighteen, 2013.
  28. ^ "StarCraft 2: Centre Of The Swarm review". Eurogamer. March 19, 2013. Retrieved March nineteen, 2013.
  29. ^ "A Dip In The Dark Side". Gameinformer. Retrieved March 19, 2013.
  30. ^ "StarCraft ii: Hail to the Queen". Gamesradar. March 14, 2013. Retrieved March 18, 2013.
  31. ^ "StarCraft 2: Heart Of The Swarm review". IGN . Retrieved March xx, 2013.
  32. ^ "StarCraft two: Centre of the Swarm review: Zerg rushing towards resolution". AOL. March 18, 2013. Retrieved March 18, 2013.
  33. ^ "Starcraft 2: Center of the Swarn review". PC Gamer . Retrieved March 22, 2013.
  34. ^ "StarCraft 2: Centre of the Swarm". Videogamer. Archived from the original on January 25, 2016. Retrieved March 18, 2013.
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  36. ^ Bramblet, Matthew (May 18, 2013). "PlayStation three Diablo III Release Appointment in 2013". diablo.somepage.com. Retrieved May 28, 2013.
  37. ^ McCormick, Rich (March 20, 2013). "StarCraft 2: Heart of the Swarm review". PC Gamer . Retrieved March 22, 2013.
  38. ^ Shannon, Daniel (March twenty, 2013). "Starcraft Two: Heart of the Swarm PC Review". www.gamespot.com . Retrieved May 28, 2013.
  39. ^ 2014 Golden Reel Award Winners: TV/Characteristic Animation & Documentary Category Archived 2014-10-06 at the Wayback Machine
  40. ^ "Heart of the Swarm Digital Deluxe". Blizzard Entertainment. Retrieved March 5, 2013.
  41. ^ "Heart of the Swarm Collector's Edition". Blizzard Amusement. Retrieved March five, 2013.
  42. ^ "Starcraft II Heart of the Swarm Soundtrack Book II". Blizzard Entertainment. November viii, 2013. Archived from the original on March 29, 2014. Retrieved March 28, 2014.
  43. ^ "Sean "Day9"Plott holds court for a minor just devoted audience at Blizzcon 2017's "StarCraft ii - What".
  44. ^ "'StarCraft Ii': How Blizzard Brought the Rex of Esports Back from the Dead". July 13, 2018.

External links [edit]

  • Official website

Starcraft 2 Heart Of The Swarm,

Source: https://en.wikipedia.org/wiki/StarCraft_II:_Heart_of_the_Swarm

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